

There’s something wonderfully real about those prints that digital screenshots don’t capture. I played on PS4, so I didn’t get to enjoy this feature, but wow those photos look lovely. In the blog, you can also see pictures and discussion of the extra feature included in the Steam version of the game to purchase prints of the photos you took in Firewatch, including how the idea came to be and the process behind it. Loving the game, but feeling unsatisfied, was okay and intended. We’re just grateful people played enough to have an opinion!)Īs someone who was in the “didn’t” camp, this quiet acknowledgement feels nice. Free, fast and easy way find a job of 610.000+ postings in Halifax, VT and other big cities in USA. Full-time, temporary, and part-time jobs. But we wanted to tell a ‘real-life’ story, and those often end quietly and sadly. Search and apply for the latest Information designer jobs in Halifax, VT. We were fully prepared for this, but: some people really loved Firewatch’s ending, others didn’t. (As a side note, there was one big post-launch mental difference for us at Panic: when you make a game, you’re telling a story, and there’s no “patch” in the world that will make a story perfect for everyone. I found the ending disappointing, personally, but Panic seems aware that I might feel that way, and are okay with it: There’s also a note in there about the story. They’re still working on other, smaller bugs, too!
#FIREWATCH DISCUSSION PATCH#
A post-launch patch addressed these problems, making for a more satisfying and smooth experience on the PS4. Graphics were stuttery, there was strange lag and occasional game freezes.
#FIREWATCH DISCUSSION PS4#
When Firewatch was released, the PS4 versions ran the game with serious difficulty. There’s also a discussion of after-launch improvements. There’s oodles of fanart (some of it’s a tearjerker for those who’ve finished the game!) and some nifty thinkpieces on the game. this is the kind of game where the discussions that will arise afterwards are an. It’s clear that Panic, and plenty of fans, love their game. Firewatch sounds as good as it looks, thanks to a world-class script acted to perfection by its two leads. Firewatch is an adventure game developed by Campo Santo and published by the developer in partnership with Panic.The game was released in February 2016 for Microsoft Windows, OS X, Linux, and PlayStation 4, for Xbox One in September 2016, and for Nintendo Switch in December 2018. It’s worth reading through the whole blog post for more than just the sales numbers. Firewatch was a success! The curious indie game about two people escaping from their lives to watch for fires in the Shoshone not only received positive feedback, but sold well to boot. Fires can start easily and spread quickly, so prompt response is necessary. Molten metal can even fly into the air and onto surroundings. By Rebekah Valentine 6 years ago Follow TweetĪlmost two months after launch, Firewatch announces and celebrates success. You’ve maybe even heard it called a welding fire watch.
